You can import your own 3D models (.obj format) easily into Arkio. Loading of models in Arkio must be done before you start the app by placing the .obj, .mtl and all texture files in the following paths:
\Internal shared storage\Arkio\Import\Models
At the start of Arkio, these files will be converted and once successfully loaded shown in the asset drawer under the last tab.
Once a model is imported, you can place it as any Arkio prop, or place it on the ground as a reference model and scale the worktable to fit the asset's using the buttons below the asset. Please note you can set the right units for an imported model before placing it in the scene.
When you load a model on the table using that button the model is no longer editable but can be used to teleport and model on top of this geometry. This is great for context models and reference models that form a base for your new Arkio creations.
Make sure imported models don't have more than 200.000 polygons to avoid uncomfortable low framerates in your VR experience, we put together a small workflow to help you prepare your models from Revit using 3DSMax.
- Loading of huge models is not supported, try to keep your models below 250.000 polygons to avoid crashes and VR performance loss.
- Some OBJ exporters (including 3dsMax) might not provide clean obj files and can result in loss of geometry or the files not loading at all.
- If you are having issues loading your models try to load those OBJ exports in Windows 3D viewer, 3DSMax, Rhino, Unity or Unreal to see if the files load well and what geometry might be causing the issues in Arkio
- Depending on your model file size it might take a while for other users in a multi-user session to see your custom 3D models
- Sometimes imported models get corrupt and affect the loading of other imported files. temporarily files from loaded 3D models can be cleaned from