You can import your own 3D models (.obj format) easily into Arkio. Loading of models in Arkio must be done before you start the app by placing the .obj, .mtl and all texture files in the following paths:
Quest\Internal shared storage\Arkio\Import\Models
iOS & Android
At the start of Arkio, files placed in the import folders will be converted and show in the place imported asset drawer by filetype and name. If you like to refresh newly imported models (e.g. you export an updated model from Revit while Arkio is still running) It will add the newly added files on runtime
If you hover the icon the full name of the import will show and clicking the icon will open a sub dialog where you can define the import settings and method of loading your objects. You can place it as a normal Arkio element (right button), or use it as a table reference model (left button).
There are two settings for the imported model before placing the import in the scene. You can set imported model units: inch, feet, mm, cm, m model placement point: Bottom (Z lowest geometry, XY centered), Centered (Z origin, XY centered), Origin (ZXY origin).
Place as object - Lets you place the import like other Arkio 3D elements. Pressing the trigger will show a preview of the object that can be rotated left/right using your thumbstick. When releasing the trigger the object will be placed on that location. Pressing the trigger again will start placing another instance of that object. Selecting another prop or tool will cancel the placing as an object.
Place on table - This will load a no longer editable version of that model on the table and resize the table accordingly. Models loaded on the table form a base that cannot accidentally be moved this makes them ideal for reference models of cities, buildings or photogrammetry scans.
Make sure imported models don't exceed 250.000 polygons to avoid crashes on your mobile devices or uncomfortable low framerates in your VR experience, we put together a small workflow to help you prepare your 3D models for VR & mobile
Loading imported files in a meeting
|File loading||File not found||Update available||Partly loaded||Not able to load|
Updating a Loaded file
- Loading of heavy files is not recommended, try to keep your models below 250.000 polygons to avoid crashes and VR performance loss when working with mobile devices or the Oculus Quest.
- If you experience issues loading your models try to load the OBJ exports in Windows 3D viewer, 3DSMax or Rhino to see if the files load well here and what geometry might be causing the issue.
- Depending on your model file size it might take a while for other users in a multi-user session to see your 3D models
- Sometimes imported models get corrupt and affect the loading of other imported files. Temporarily files cleaning your ResourceCache files can solve most issues