Using edit you can stretch features of shapes and props created with Arkio. This affects the objects hosted on that shape and re-positions or stretches them to fit with the new size and position changes. As volume parent-child relations can be complex it sometimes can have unusual results. Reducing the size of the child solid and void geometry before reducing the parent prevents this from happening.
The following features of geometry can be edited by laser or by touching the feature by hand. Like using the move tool the laser gives you more control over the edit by defaulting to orthogonal stretching that makes it easy to edit all features of the shape without skewing/distorting it.
This distortion can be toggled on/off using the wristband so also more complex free-form edits can be investigated by laser. Using your hands to edit the shape defaults to free-form editing for edges and corners so you can literally use both hands to ‘sculpt’ a design to the required shapes
Face edits - 1 direction orthogonal stretching and automatically glue to other faces in the scene when snapped together. This snapping is also possible for non-orthogonal intersections (useful for connecting non-orthogonal building parts). Moving or deleting one of the objects will break this relationship.
Edge edits - 2 directional orthogonal stretching (using orthogonal mode) useful to quickly adjust the length x width of a volume without changing its height. In non-orthogonal mode the editing of edges is useful to create roof slopes or distort the building plan.
Point edits - 3 directional orthogonal stretching (using orthogonal mode), useful to quickly resize volumes in all directions similar to the create tool. When in free-form mode it can be used to distort the object and make them into spiky or slanted components.
Editing (and creating) shapes will automatically snap edges and faces of geometry to their underlying parent. This way the child objects can move and stretch correctly when the parent object is adjusted in shape. To break this constraint you can edit the child feature again and move it slightly away from the snapped feature.
While editing features several guides will show up that will help you to keep the distortions within orthogonal limits of the shape or form their current starting position. This allows us to move the features back to their original orthogonal state or align to the global orthogonal axis.
Note: All free-form edits will result in a shape that does not have a single or double curved surfaces - curves and Nurb objects are currently not supported (yet).
Grid size steps
Depending on your scale, distance, and active units your shapes will be edited in step ranging from 10m to 0.01 meter or Feet. If you like to work with more precision you can work on a smaller scale or move closer to the model and the grid steps would change dynamically.
This can be done by scaling yourself to be more close to human scale. An example is working on 1:500 scale that edits your geometry in grid steps of 5m and 1:100 that allows you to edit shapes in 0.5m increments.