Solids are created by clicking and dragging out a primitive selected shape. The create tool is always accessible on the left side of the main menu and in the Quick Access Menu.
When creating a new shape it will show temporary dimensions based on the surface it is hosted on. This gives you a good indication of the size and hosting behavior of the modeled geometry. Don’t worry if you cannot get the size right from the start, Arkio shapes remain flexible and will always allow you to stretch and update a shape to a more exact size later on. If you want to be exact, start by dragging out in two dimensions and then simply grab the face you want to move and drag it to the right size.
primitive shape can automatically be splitting into floors useful for programmatic studies. You can toggle this mode on with the wristband and control the default floor height in the settings panel on the utility menu.
Arkio automatically detects and calculates collisions of hosting surfaces by attaching two faces of a primitive. When your laser is hitting a surface it will show you the anchor points and temporary dimensions related to that host geometry.
The most obvious of this dynamic hosting happens when you bash a cell into another to digitally glue the faces of these volumes on top of each other. Arkio’s hosting and snapping works with planes and edges and can handle complex hosted primitives (solids and voids) on top of each other.
Addition or subtraction
Next to creating solid primitives you can dynamically subtract them from their hosted shapes. Pushing hosted primitives inwards will automatically convert them to a void. To help keep editing fast and fluid shapes can stay anchored to another. These subtractions/voids can fully extend throughout the shapes.
Grid size steps
Depending on your scale, distance, and active units your shapes will be created in step ranging from 10 to 0.01 meter (or feet). If you like to work with more precision you can work on a smaller scale or move closer to the model as the grid steps would change dynamically.
This can be done by scaling yourself to be more close to human scale. An example is working on 1:500 scale that creates your geometry in grid steps of 5m and 1:100 that allows you to create shapes in 0.5m increments. All volumes in Arkio remain flexible so if your shape does not have the required size you can always use the edit tool at other scales to keep stretching the shape to the desired exact dimensions.
If you already have some shapes modeled in the scene you are able to create volumes with the same rotation/orientation by hovering near a temporary guide extending from one of those volumes. This allows you to align city blocks and walls to nearby orientations.
Other primitive shapes
Arkio comes with 3 primitives that give you more design freedom. All primitives can be used as both solids or voids by pressing them into one other. Furthermore, all primitives can be used as hollow, parametric shells, where Arkio maintains the interior volume of the primitive no matter how it is scaled or skewed.
A cube object consists of 6 faces that can be distorted into other hexagonal forms.
Prism shapes (5 faces) can be used for roofs, ramps and other sloped objects. All of these primitive shapes can be used as a solid or void and can be distorted/edited at will.
When placing a prism you can use the thumb-stick/touchpad on your controller to flip the prism around in possible configurations, This allows you to quickly switch the roof or ramp orientation on placement.
Arkio comes with default props of trees, furniture, and people. We would love to know what you think about the style and what props you would love to see in our new versions. Arkio's props are optimized for mobile devices but you can also Load your own custom props If you like to achieve your own style place your own furniture, greenery or custom 3D/2D objects using Arkio's placement and edit system.
A preview of the props selected will show on the laser hitpoint when the trigger button is slightly touched. If the trigger is pressed the object will be placed at that location. And if the trigger is held it will keep placing more of those objects until released.
All props (even your custom imported ones) can be stretched and scaled using the edit tools. This allows more variation in your scene or design explorations by stretching your imported geometry.
Custom imported files
At the start of the PC version of Arkio, all 3D models placed in Documents\Arkio\Imports\Models will be loaded into your asset drawer and become visible under the imports tab to be placed like other props. This way you can load in your own cars, people, building contours or entire site models.
You can also load and place 2D references like images, sketches, and floor-plans into to use and share as a reference during design sessions.